Respecting Player Interest in Roleplaying Game Design (2/3): Communication
In Part 1 of this series, we talked about using a theme and concept to center a game on what players are interested in. Today we will talk about how to use communication strategies–both in-text and in marketing–to link your game to particular player interests. Communication If you make a game that is tremendous and … Continue reading Respecting Player Interest in Roleplaying Game Design (2/3): Communication
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